For more information from the Pokémon Wiki, see Sonia.
Sonia and Yamper are an Electric-type sync pair who have been available since 12/23/21.
Their expanded sync grid has also been available since 12/23/21.
Sonia's 6★ EX has also been available since 12/23/21. Raising Sonia to 6★ EX also unlocks a song in the Jukebox, available since 1/27/22.
Voice Actors[]
English | Japanese |
---|---|
Morgan Lauré | Lynn |
How to Obtain[]
Sync Pair Scout | |
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Any Sync Pair Scout After Debut Banner | |
Featured In | Availability |
Sonia Spotlight Scout | 12/23/21 - 1/8/22 |
Sonia Spotlight Scout x6! Limit 3! | 12/23/21 - 1/8/22 |
Ticket Scout | |
Featured In | Availability |
5★-Guaranteed Ticket Scout | Since 8/28/22 |
5★-Guaranteed Galar Ticket Scout | Since 8/28/22 |
Pokémon[]
Yamper |
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Weakness |
Stats[]
Yamper (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
98 | 10 | 19 | 7 | 15 | 17 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
677 | 224 | 291 | 171 | 272 | 336 |
Moves[]
Passive Skills[]
Team Swift Reaction 9 |
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Raises the Speed of all allied sync pairs by one stat rank when the user is hit by an attack move. |
Catalyzing Recovery |
Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag. |
Defense Crush 9 |
Lowers the target's Defense by one stat rank when the user's attack move against it is successful. |
Theme Skills[]
Electric Support | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 30. |
Level 2 | Raises the maximum HP of all allied sync pairs by 40. |
Level 3 | Raises the maximum HP of all allied sync pairs by 50. |
Level 4 | Raises the maximum HP of all allied sync pairs by 60. |
Galar Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 4. |
Level 2 | Raises the maximum HP of all allied sync pairs by 7. |
Level 3 | Raises the maximum HP of all allied sync pairs by 10. |
Level 4 | Raises the maximum HP of all allied sync pairs by 13. |
Sunglasses Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 6. |
Level 2 | Raises the maximum HP of all allied sync pairs by 9. |
Level 3 | Raises the maximum HP of all allied sync pairs by 12. |
Level 4 | Raises the maximum HP of all allied sync pairs by 15. |
Researcher Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 6. |
Level 2 | Raises the maximum HP of all allied sync pairs by 9. |
Level 3 | Raises the maximum HP of all allied sync pairs by 12. |
Level 4 | Raises the maximum HP of all allied sync pairs by 15. |
Grown Woman Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 6. |
Level 2 | Raises the maximum HP of all allied sync pairs by 9. |
Level 3 | Raises the maximum HP of all allied sync pairs by 12. |
Level 4 | Raises the maximum HP of all allied sync pairs by 15. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Spark: Power +4 | Spark: Power ↑ +4 | 3 | 36 | 1 |
Spark: Power +4 | Spark: Power ↑ +4 | 3 | 36 | 1 |
Spark: Power +4 | Spark: Power ↑ +4 | 3 | 36 | 1 |
Spark: Power +4 | Spark: Power ↑ +4 | 3 | 36 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while in a pinch. | 8 | 96 | 2 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Ruff Buff!: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Spark: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Spark: Power +4 | Spark: Power ↑ +4 | 3 | 36 | 2 |
Tackle: Power +4 | Tackle: Power ↑ +4 | 3 | 36 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Goodness Boy Wild Charge: Power +25 | Goodness Boy Wild Charge: Power ↑ +25 | 5 | 60 | 3 |
Goodness Boy Wild Charge: Power +25 | Goodness Boy Wild Charge: Power ↑ +25 | 5 | 60 | 3 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Potion: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Potion: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Ruff Buff!: Critical Squad 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Ruff Buff!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Spark: Team Fast-Track 4 | Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 7 | 84 | 3 |
Tackle: Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |