Tile
|
Effect
|
Energy Cost
|
Sync Orb Cost
|
Move Level Required
|
Antifreeze
|
Prevents the user from becoming frozen.
|
5
|
60
|
1
|
Bubble Beam: Power +4
|
Bubble Beam: Power ↑ +4
|
3
|
36
|
1
|
Bubble Beam: Power +4
|
Bubble Beam: Power ↑ +4
|
3
|
36
|
1
|
Defense +5
|
Defense +5
|
0
|
5
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Defense +5
|
Defense +5
|
2
|
24
|
1
|
Draining Kiss: Power +3
|
Draining Kiss: Power ↑ +3
|
3
|
36
|
1
|
Draining Kiss: Power +3
|
Draining Kiss: Power ↑ +3
|
3
|
36
|
1
|
HP +10
|
HP +10
|
0
|
5
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
HP +10
|
HP +10
|
2
|
24
|
1
|
Sp. Atk +5
|
Sp. Atk +5
|
0
|
5
|
1
|
Sp. Atk +5
|
Sp. Atk +5
|
0
|
5
|
1
|
Sp. Atk +5
|
Sp. Atk +5
|
2
|
24
|
1
|
Sp. Atk +5
|
Sp. Atk +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
0
|
5
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Sp. Def +5
|
Sp. Def +5
|
2
|
24
|
1
|
Speed +5
|
Speed +5
|
0
|
5
|
1
|
Speed +5
|
Speed +5
|
2
|
24
|
1
|
Stalwart
|
Sp. Def cannot be lowered.
|
5
|
60
|
1
|
Unflappable
|
Prevents the user from flinching.
|
5
|
60
|
1
|
Bubble Beam: Move Gauge Refresh 2
|
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Bubble Beam: Power +4
|
Bubble Beam: Power ↑ +4
|
3
|
36
|
2
|
Defense +10
|
Defense +10
|
4
|
48
|
2
|
Draining Kiss: Move Gauge Refresh 2
|
Has a chance (30%) of charging the user's move gauge by one when a move is successful.
|
7
|
84
|
2
|
Draining Kiss: Power +3
|
Draining Kiss: Power ↑ +3
|
3
|
36
|
2
|
First Aid 2
|
Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle.
|
8
|
96
|
2
|
Ice Guard
|
Reduces damage when the user is attacked by Ice-type moves.
|
7
|
84
|
2
|
Smart Cookie
|
The more the user's Sp. Def is raised, the more it powers up the user's moves.
|
9
|
108
|
2
|
Sp. Def +10
|
Sp. Def +10
|
4
|
48
|
2
|
Speed +10
|
Speed +10
|
4
|
48
|
2
|
Strong and Stylish!: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
2
|
X Defense All: MP Refresh 2
|
Has a chance (30%) of restoring one MP of the user's move when that move is successful.
|
7
|
84
|
2
|
Beautiful Design Fairy Beam: Power +25
|
Beautiful Design Fairy Beam: Power ↑ +25
|
5
|
60
|
3
|
Beautiful Design Fairy Beam: Power +25
|
Beautiful Design Fairy Beam: Power ↑ +25
|
5
|
60
|
3
|
Bubble Beam: On a Roll 4
|
Raises the chance of lowering stat values with the additional effects of moves.
|
9
|
108
|
3
|
Grass Guard
|
Reduces damage when the user is attacked by Grass-type moves.
|
7
|
84
|
3
|
Panic Button
|
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
|
10
|
120
|
3
|
Quick Cure
|
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
|
7
|
84
|
3
|
Stat Leech 3
|
Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount.
|
10
|
120
|
3
|
Stoic 4
|
Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move.
|
8
|
96
|
3
|
Sync Wall
|
Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle.
|
8
|
96
|
3
|
Team Wise Entry 1
|
Raises the Sp. Def of all allied sync pairs by one stat rank when the user enters a battle.
|
8
|
96
|
3
|