For more information from the Pokémon Wiki, see Hilbert.
Hilbert and Oshawott/Dewott/Samurott are a Water-type sync pair who have been available since 9/24/19.
Their expanded sync grid has been available since 3/22/21.
Hilbert's 6★ EX has also been available since 3/22/21.
Voice Actors[]
English | Japanese |
---|---|
Griffin Burns | Junko Minagawa |
How to Obtain[]
Sync Pair Scout | |
---|---|
Any Sync Pair Scout After Debut Banner | |
Featured In | Availability |
Hilbert Spotlight Scout! | 9/24/19 - 10/8/19 |
Unova 5★-Guaranteed Scout | 12/30/20 - 1/1/21 |
Hilbert and Caitlin Spotlight Scout | 3/22/21 - 4/2/21 |
Unova 5★-Guaranteed Scout | 7/2/21 - 7/15/21 |
Ticket Scout | |
Featured In | Availability |
5★-Guaranteed Ticket Scout | Since 9/30/20 |
5★-Guaranteed Unova Ticket Scout | Since 10/28/21 |
Pokémon[]
Oshawott |
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Dewott |
Samurott |
Weakness |
Stats[]
Oshawott (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
117 | 13 | 13 | 10 | 13 | 17 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
594 | 245 | 227 | 162 | 227 | 258 |
Dewott (5★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
135 | 17 | 17 | 13 | 17 | 22 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
622 | 249 | 231 | 165 | 231 | 278 |
Samurott (5★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
155 | 25 | 24 | 18 | 24 | 31 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 257 | 238 | 170 | 238 | 288 |
Moves[]
Passive Skills[]
Impervious |
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The user's stats cannot be lowered. |
Theme Skills[]
Water Support | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 30. |
Level 2 | Raises the maximum HP of all allied sync pairs by 40. |
Level 3 | Raises the maximum HP of all allied sync pairs by 50. |
Level 4 | Raises the maximum HP of all allied sync pairs by 60. |
Unova Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 4. |
Level 2 | Raises the maximum HP of all allied sync pairs by 7. |
Level 3 | Raises the maximum HP of all allied sync pairs by 10. |
Level 4 | Raises the maximum HP of all allied sync pairs by 13. |
Main Character Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 4. |
Level 2 | Raises the maximum HP of all allied sync pairs by 7. |
Level 3 | Raises the maximum HP of all allied sync pairs by 10. |
Level 4 | Raises the maximum HP of all allied sync pairs by 13. |
Unova Adventurer Support | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the maximum HP of all allied sync pairs by 6. |
Level 2 | Raises the maximum HP of all allied sync pairs by 9. |
Level 3 | Raises the maximum HP of all allied sync pairs by 12. |
Level 4 | Raises the maximum HP of all allied sync pairs by 15. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Aqua Tail: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
In This Together!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 1 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 1 |
X Speed All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 2 |
Aqua Tail: Power +4 | Aqua Tail: Power ↑ +4 | 4 | 48 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
In This Together!: Shielded 1 | Raises the Defense of all allied sync pairs by one stat rank when the user's move is successful. | 8 | 96 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Vigilance | Protects the user against critical hits. | 7 | 84 | 2 |
Waterfall: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 2 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 2 |
Waterfall: Power +4 | Waterfall: Power ↑ +4 | 4 | 48 | 2 |
Aqua Tail: Defense Crush 2 | Has a chance (30%) of lowering the target's Defense by one stat rank when an attack move against it is successful. | 8 | 96 | 3 |
Emergency Huddle 2 | Raises the Defense of all allied sync pairs by two stat ranks the first time the user is in a pinch each battle. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
In This Together!: Critical Squad 2 | Raises the critical-hit rate of all allied sync pairs by two stat ranks when the user's move is successful. | 12 | 144 | 3 |
Pressure Cooker 4 | Has a chance (50%) of reducing the user's sync move countdown by one when in a pinch. This effect can activate only once per battle. | 8 | 96 | 3 |
Speed +30 | Speed +30 | 7 | 84 | 3 |
The True Razor Shell: Power +25 | The True Razor Shell: Power ↑ +25 | 5 | 60 | 3 |
The True Razor Shell: Power +25 | The True Razor Shell: Power ↑ +25 | 5 | 60 | 3 |
Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
X Speed All: Slippery 1 | Raises the user's evasiveness by one stat rank when its move is successful. | 10 | 120 | 3 |