For more information from the Pokémon Wiki, see Gloria.
Gloria and Zacian are a Steel-type sync pair who have been available since 11/30/20.
Their expanded sync grid has also been available since 11/30/20. New tiles were added on 3/1/23.
Gloria's 6★ EX has also been available since 11/30/20.
Voice Actors[]
English | Japanese |
---|---|
Unknown | Eri Yukimura |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
---|---|
Featured In | Availability |
Gloria Poké Fair Scout | 11/30/20 - 12/21/20 |
Gloria Poké Fair Scout | 3/4/21 - 3/18/21 |
Gloria Poké Fair Scout | 8/16/21 - 9/2/21 |
Three-Type Poké Fair Scout | 5/24/22 - 6/7/22 |
Main Character Poké Fair Scout | 6/20/22 - 7/4/22 |
5★-Guaranteed Main Character Special Scout | 6/20/22 - 7/4/22 |
Type-Specific Poké Fair Scout | 1/19/23 - 2/9/23 |
Vol. 7 Monthly Poké Fair Scout | 3/1/23 - 4/1/23 |
Vol. 13 Monthly Poké Fair Scout | 9/1/23 - 10/1/23 |
Vol. 20 Monthly Poké Fair Scout | 4/1/24 - 5/1/24 |
Vol. 28 Monthly Poké Fair Scout | 12/1/24 - 1/1/25 |
Ticket Scout (Limited-Time) | |
Featured In | Availability |
Anime Collaboration 10-Pair + 5★-Select Ticket Scout | 7/7/22 - 7/31/22 |
Fair-Exclusive 5★-Select Ticket Scout | 2/28/24 - 3/26/24 |
Pokémon[]
Zacian (Crowned Sword) |
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Weakness |
Stats[]
Zacian (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
92 | 20 | 10 | 18 | 10 | 20 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
603 | 423 | 174 | 273 | 174 | 427 |
Moves[]
Passive Skills[]
Fierce Entry 2 |
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Raises the user's Attack by two stat ranks when it enters a battle. |
Move Gauge Refresh 4 |
Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
Sync Burst 1 |
Restores one MP for the user the first time its sync move is used each battle. |
Theme Skills[]
Steel Strike | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 15 when using Steel-type attacks. |
Level 2 | Raises allies' Attack and Sp. Atk by 20 when using Steel-type attacks. |
Level 3 | Raises allies' Attack and Sp. Atk by 25 when using Steel-type attacks. |
Level 4 | Raises allies' Attack and Sp. Atk by 30 when using Steel-type attacks. |
Galar Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Main Character Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Cook Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Galar Adventurer Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Behemoth Blade: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Behemoth Blade: Power +1 | Behemoth Blade: Power ↑ +1 | 4 | 48 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Move Gauge Boost: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Play Rough: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 4 | 48 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 4 | 48 | 1 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Behemoth Blade: Power +1 | Behemoth Blade: Power ↑ +1 | 4 | 48 | 2 |
Behemoth Blade: Power +1 | Behemoth Blade: Power ↑ +1 | 4 | 48 | 2 |
Behemoth Blade: Power +1 | Behemoth Blade: Power ↑ +1 | 4 | 48 | 2 |
Critical Ferocity 2 | Has a chance (30%) of raising the user's Attack by one stat rank when its move is a critical hit. | 10 | 120 | 2 |
Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 8 | 96 | 2 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Laser-Sharp Focus!: MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 8 | 96 | 2 |
Play Rough: On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 4 | 48 | 2 |
Play Rough: Power +3 | Play Rough: Power ↑ +3 | 4 | 48 | 2 |
Play Rough: Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 8 | 96 | 2 |
Speed +20 | Speed +20 | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 12 | 144 | 3 |
Behemoth Blade: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Behemoth Blade: Power +2 | Behemoth Blade: Power ↑ +2 | 5 | 60 | 3 |
Behemoth Blade: Power +2 | Behemoth Blade: Power ↑ +2 | 5 | 60 | 3 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Glorious Behemoth Blade: Power +25 | Glorious Behemoth Blade: Power ↑ +25 | 5 | 60 | 3 |
Glorious Behemoth Blade: Power +25 | Glorious Behemoth Blade: Power ↑ +25 | 5 | 60 | 3 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 12 | 144 | 3 |
Headstrong | Attack cannot be lowered. | 7 | 84 | 3 |
Move Gauge Boost: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 7 | 84 | 3 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 7 | 84 | 4 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 4 |
Laser-Sharp Focus!: Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 5 |
Rebuff Reducing Hit (Steel) | Lowers the target's Steel Type Rebuff by one rank the first time the user's attack move is successful each battle. | 10 | 120 | 5 |